I wanted to play a tiefling blood hunter, but that seems very unlikely that he'll be believable to be anything on the good side. (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon) Equipment: A monster hunter’s pack, a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background). Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action. You gain immunity to poison damage and the poisoned condition. Wikidot.com Terms of Service - what you can, what you should not etc. Click here to edit contents of this page. If your DM is cool with it, so are Wizards of the Coast. View and manage file attachments for this page. Casting Time: 1 action Range: 10 ft. Change the name (also URL address, possibly the category) of the page. Once you use this feature to resist side effects, you can’t do so again until you finish a long rest. Amplify. Blood hawks flock together in large numbers, attacking as a pack to take down prey. Notify administrators if there is objectionable content in this page. Blood Hunter 5E Class. Blood hunter is good for sustained damage, but it has pretty poor burst. View/set parent page (used for creating breadcrumbs and structured layout). Ever wanted to play two classes at once? View wiki source for this page without editing. Upon becoming 20th level, you honed your control over blood magic, mitigating your sacrifice and empowering your capability. Survivability is poor. Check out how this page has evolved in the past. At 2nd level, you adopt a style of fighting as your specialty. Blood Hunter 5E guide: Class features. Click here to edit contents of this page. When you reach 9th level, you have a supernatural talent for discerning the history surrounding mysterious objects or places touched by evil. Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. The saving throw DC is calculated as follows: Hemocraft save DC = 8 + your proficiency bonus + your Intelligence modifier. Starting at 7th level, the number of mutagens you can create when you finish a rest increases to two, and you can create three mutagens at 15th level. As a bonus action, you can choose to ignore the side effect of a mutagen affecting you for 1 minute. Blood Curse of the Marked. Beginning at 7th level, your body has begun to adapt to toxins and venoms, ignoring their corroding effects. You regain all uses of this feature after you finish a long rest. Paladin; The Blood Hunter’s brother in arms, they ironically don’t mix too well together. Skills: Choose three from Athletics, Acrobatics, Arcana, History, Insight, Investigation, Religion, and Survival. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Blood Hunter is from a highly trusted source or has been recognized as high quality by the community, but is otherwise normal homebrew. You gain one Blood Curse of your choice. If you want to discuss contents of this page - this is the easiest way to do it. General Wikidot.com documentation and help section. Tune in for a holly jolly series of D&D games featuring a delightful cast of characters and notable Dungeon Masters. Passed through blood, this affliction seeds a host with the savage strength and hunger for violence of a wicked beast. Rite of the Roar. When you use your Blood Maledict, you choose which curse to invoke. Starting at 13th level, the psychic damage from your Brand of Castigation feature increases to twice your Intelligence modifier (minimum of 2). Your rite damage is thunder damage. While active, attacks from this weapon deal an additional 1d4 damage of the chosen rite’s type. Powered by Wikidot.com Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Click here to edit contents of this page. Overall, I’d say it’s a good, mid-tier class. Wikidot.com Terms of Service - what you can, what you should not etc. Something does not work as expected? Tools: Alchemist's supplies One or more images on this page are unattributed. The number of rings equals your Charisma modifier. Skill Proficiencies: Nature, Survival Tool Proficiencies: Leatherworker’s tools, vehicles (land) Equipment: A donkey or mule with bit and bridle, a set of cold weather or warm weather clothes, and a belt pouch containing 5 gp. 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